We try maps.debug
(https://www.alpinequest.net/en/help/v2/ ... r-settings)
and sometimes the tile numbers match,
and sometimes they don't,
Good thing it only happens on zoom level 1! Must be a bug!
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[resolved] Not all too sure about maps.debug tile number display
Re: Not all too sure about maps.debug tile number display
Wait. It appears to be a simple case of overprinting, at certain Zoom levels.
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Re: Not all too sure about maps.debug tile number display
Each maps may have different tile numbers, so if you display multiple maps, you'll have multiple tile coordinates displayed.
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Re: [resolved] Not all too sure about maps.debug tile number display
Well, then I have an idea: each magnification should be placed in a slightly different place. That way they wouldn't pile on top of each other!
For instance, zoom layer 5, could be placed 10 pixels to the bottom and then zoom layer 6 could be placed 5 pixels to the bottom etc that way they would never pile on top of each other. And then they'll be always easy to read.
In fact you could do the same thing with those web server return code indications that we sometimes see on the screen.
For instance, zoom layer 5, could be placed 10 pixels to the bottom and then zoom layer 6 could be placed 5 pixels to the bottom etc that way they would never pile on top of each other. And then they'll be always easy to read.
In fact you could do the same thing with those web server return code indications that we sometimes see on the screen.