[fixed] Quality deterioration when resampling to different projection?
Posted: Sun Mar 07, 2021 8:12 pm
Hello
I updated Alpine Quest few days ago to 2.2.8b from the previous version (im always updating when google play asks but dont remember last version number)
and since then noticed change in rendering of my basic topo composition.
Im attaching two screenshots of same area and same composition before and now. If you compare them closely there is loss of details in the recent one. Especially visible if you try to read altitude points. Map is displayed in EPSG:3857 as the first layer is OpenTopoMap. The badly rendered map is Polish EPSG:2180L projection old topographic maps.
The map consists of layers with different projection definitions. If I open just one of them and there is no recalculation needed the rendering improves. So my guess is this is the problem and in recent version something here was changed for worse. It looks like now there is only nearest neighbourhood resampling used and before it was something better?
Working on Android 9 if that changes something...
I updated Alpine Quest few days ago to 2.2.8b from the previous version (im always updating when google play asks but dont remember last version number)
and since then noticed change in rendering of my basic topo composition.
Im attaching two screenshots of same area and same composition before and now. If you compare them closely there is loss of details in the recent one. Especially visible if you try to read altitude points. Map is displayed in EPSG:3857 as the first layer is OpenTopoMap. The badly rendered map is Polish EPSG:2180L projection old topographic maps.
The map consists of layers with different projection definitions. If I open just one of them and there is no recalculation needed the rendering improves. So my guess is this is the problem and in recent version something here was changed for worse. It looks like now there is only nearest neighbourhood resampling used and before it was something better?
Working on Android 9 if that changes something...