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[closed] Store Area Function - Practical Limits To Offline Maps?

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Yemble
Posts: 333
Joined: Sun Apr 28, 2013 5:02 pm

Re: Store Area Function - Practical Limits To Offline Maps?

Post by Yemble »

I've now had the chance to run an extended download on my S3 phone, with a tile maximum of 100000. The selected area included both 1:50K and 1:25K tiles. AQ detected that over 60000 tiles required downloading and the process ran for over five hours, with 143 failed tiles.

At no point did this process crash. The process was run with the screen both on and off. Both battery and mains power were also used during the download.

This proves to me that the process is robust and that there is no inherent time or capacity related fault in AQ.

As I have commented before, the only obvious improvement for me, would be an option to retry the failed tiles at the end of the process.
Last edited by Yemble on Tue Jul 09, 2013 11:05 am, edited 1 time in total.
Psyberia-Support
Site Admin
Posts: 6407
Joined: Wed Apr 14, 2010 9:41 pm

Re: Store Area Function - Practical Limits To Offline Maps?

Post by Psyberia-Support »

Thanks for the feedback.
I have made few improvements for the next version including a speedup of the process and a re-download of failed tiles, see here for more details.
Best regards
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Yemble
Posts: 333
Joined: Sun Apr 28, 2013 5:02 pm

Re: Store Area Function - Practical Limits To Offline Maps?

Post by Yemble »

Confirmed, improvements working well in AQ 1.4.5 :D
Psyberia-Support
Site Admin
Posts: 6407
Joined: Wed Apr 14, 2010 9:41 pm

Re: Store Area Function - Practical Limits To Offline Maps?

Post by Psyberia-Support »

Thanks!
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